The development went incredibly smooth, working with a fantastic team in Slovenia. We took the native ios route, and a team of 2 developers finished working on V1.0 within 8 weeks. Since the dev team had the working wireframes to gather the scope of the project and forecast the development, we could feed them every sprint with the actual designs. That meant that we could design and develop in parallel, which saved a lot of time.
There is an endless debate (or maybe it ended when Facebook went native), whether to go native or HTML5 when developing for multiple platforms, and I more and more feel that taking the native route is the right way to go. It's just so much faster and the performance is so much better, and there is simply no struggle to "bend" the code to behave like a native one. Lets say that if you need to launch sooner rather that later, have limited budget and resources, and will NOT compromise on the quality of your product -- take the native route! Developing in native code even for 2 platforms will take much less time and effort than developing a single HTML5 code base for all.
Version 1.0 of Known Merchant is ambitious. Not perfect by any means… there’s a lot going on under the hood that will enable a healthy business… and we’re looking very forward to bringing that to you.
We just launched this week. Enjoy!
Download Known Merchant for Wine from the AppStore